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Thursday, February 19, 2009
Been far too long...
Saturday, December 20, 2008
Creating Canyon: An America’s Army (user-created) Multiplayer Map Postmortem
Part 1: The Process
When I heard that there was an opportunity to create a multiplayer map for
Throughout the development process the map underwent vast changes. The AA Dev team made it clear that both maps would have to pass alpha and beta in order to appear as an official user-created map and it simply wouldn’t be given to us. At the first conference with the AA dev team Canyon (my team’s map) received some criticism pointing out areas that should be improved. The dev team left it to us to figure out how to fix the noted problems. We had to dig deep and make some fixes. The map was totally revamped with large changes to terrain and made the overall visual style more cohesive. After some positive feedback from the dev team we felt more confident, so when map went to alpha myself as well as the team felt quite comfortable and pleased with what we had created.
Three weeks later the alpha results are announced over a conference call with the dev team. Canyon was said to need much more work in order to make the cut; giving us an additional week to address specific areas of the maps design and look. Our team in shock had to dig deep again and make a drastic change. Some areas we focused on were pathing as there were too many options available and the middle area was deemed too dangerous to enter. The overall changes we made were focused on forcing players into the middle and adjusting the terrain to make it seem more realistic and to balance gameplay. This wouldn’t be the final version, but the changes made were enough as the dev team was impressed with the drastic improvement over the short amount of time we had. After getting past this major hurdle the rest of the process would go smoother, however before entering
Part 2: Impressions
It is hard to remember specific feelings now that it has been release, however the process was very stressful. Going into this project there were a lot of unknowns, specifically concerning what would happen with maps once we were done. Later this would turn into hoping we would make it past alpha. Once we did, then thoughts returned to what would happen to the maps when they would eventually be released and how would they be received by the community. While the process was stressful it was very enjoyable experience. It was fun to go to work I enjoyed being a part of this team working through the process of designing and building a map. I enjoyed the challenge that was presented to us by the dev team forcing us to push our design and improve our map. I am thankful of the experience and I feel that I learnt a lot from working on this project.
Part 3: The Aftermath
It has been a little more than a week since Canyon has been live and it is an interesting feeling that people are playing (and hopefully enjoying) it. I have been checking the servers running Canyon and there usually seems to be at least one active. Recently when I have played I ran into a few clans that quickly owned me (and my team). I have also been checking the stats from aaotracker.com and Canyon has been played for 3,000+ hours (in the first week of launch). It will be interesting to see if Canyon will last in the online community. For now it is nice to see that a select group of people are enjoying it.
Tuesday, December 16, 2008
Crazy Week / AA Canyon Launched
I plan to make up for last week by posting twice this week. One post will be a postmortem on the AA project the other will be on a game from my past, The Sims Series.
IGN Press Release: http://pc.ign.com/articles/937/937655p1.html
Thursday, December 4, 2008
Lemmings: Levels
The first level in Taxing really kicks Lemmings to the next level limiting the amount of abilities while requiring 99 of 100 lemmings to be rescued. It is quickly apparent that there will be no gimmie levels anymore. I remembered this first level quite well, but can’t seem to remember how I beat it. All I can remember is getting stuck a lot and that stupid rope thing that hangs lemmings to their demise. After failing a few times due to the low number of tools given a little out-of-the-box thinking allowed me to bypass the section that was giving me trouble. However the time limit that completely slipped my mind, mainly because it has never hindered me before, killed all the lemmings that would soon have been saved. Needless to say it doesn’t get any easier, in Taxing Level 2 there are even more traps, such as water, 10 ton weight, and two snap-claws. Careful planning will be needed to beat the rest of this Taxing difficulty, but there is nothing out of the ordinary here, just straight up lemmings.
This is when I realize that beating this game from start to finish is not as easy as I first thought.
Next week I plan to take a break from Lemmings to focus on another title.
Monday, November 24, 2008
Lemmings: The Beginning
By tricky level 2, “We all fall down,” we see the first time they really challenge the player. This level challenges the player’s ability to be patient and focused; forcing the player to be perfect in repeating the same task forty times in a row. It is not a difficult task, but I doubt many players have beaten this level the first time. From here on it gets no easier, the next level focuses on a mechanic that may not have been intended; in that the player must wait for a visual cue that the lemming is done building steps before issuing the command again. It may seem intuitive or even practical to have to wait until the lemming is done, but then why did I find myself spam clicking at first? I took awhile before I remember that I needed to wait till the ‘done’ animation, which involved the lemming shrugging, then clicking on it to start the process again. I may be picking at straws, but I find this interesting. Also, from my recollection this mechanic comes up in other areas later on, which may also mean it was intended to include such animation to cue the player.
Another thing with stairs that commonly reoccurs is stair stacking and can occur when trying to continue the building process or by having another lemming build stairs on top of already created stairs. Stair stacking can help reach a platform that wouldn’t be reached by continued building. Since this is not intended stair stacking doesn’t always work and frequently lemmings will just build one or two stairs and stop.
To be continued; Lemmings: Levels...