Part 1: The Process
When I heard that there was an opportunity to create a multiplayer map for
Throughout the development process the map underwent vast changes. The AA Dev team made it clear that both maps would have to pass alpha and beta in order to appear as an official user-created map and it simply wouldn’t be given to us. At the first conference with the AA dev team Canyon (my team’s map) received some criticism pointing out areas that should be improved. The dev team left it to us to figure out how to fix the noted problems. We had to dig deep and make some fixes. The map was totally revamped with large changes to terrain and made the overall visual style more cohesive. After some positive feedback from the dev team we felt more confident, so when map went to alpha myself as well as the team felt quite comfortable and pleased with what we had created.
Three weeks later the alpha results are announced over a conference call with the dev team. Canyon was said to need much more work in order to make the cut; giving us an additional week to address specific areas of the maps design and look. Our team in shock had to dig deep again and make a drastic change. Some areas we focused on were pathing as there were too many options available and the middle area was deemed too dangerous to enter. The overall changes we made were focused on forcing players into the middle and adjusting the terrain to make it seem more realistic and to balance gameplay. This wouldn’t be the final version, but the changes made were enough as the dev team was impressed with the drastic improvement over the short amount of time we had. After getting past this major hurdle the rest of the process would go smoother, however before entering
Part 2: Impressions
It is hard to remember specific feelings now that it has been release, however the process was very stressful. Going into this project there were a lot of unknowns, specifically concerning what would happen with maps once we were done. Later this would turn into hoping we would make it past alpha. Once we did, then thoughts returned to what would happen to the maps when they would eventually be released and how would they be received by the community. While the process was stressful it was very enjoyable experience. It was fun to go to work I enjoyed being a part of this team working through the process of designing and building a map. I enjoyed the challenge that was presented to us by the dev team forcing us to push our design and improve our map. I am thankful of the experience and I feel that I learnt a lot from working on this project.
Part 3: The Aftermath
It has been a little more than a week since Canyon has been live and it is an interesting feeling that people are playing (and hopefully enjoying) it. I have been checking the servers running Canyon and there usually seems to be at least one active. Recently when I have played I ran into a few clans that quickly owned me (and my team). I have also been checking the stats from aaotracker.com and Canyon has been played for 3,000+ hours (in the first week of launch). It will be interesting to see if Canyon will last in the online community. For now it is nice to see that a select group of people are enjoying it.